Design Sprint

A time-bound process with five phases typically spread over five 8-hour days. The goal of design sprints is to answer critical business questions through designing, prototyping, and testing ideas with users

Why it matters

Its real trick is compression: decisions that would drift across weeks of meetings get made in one room in five days — and tested on real users before anyone has time to fall in love with the solution.

The numbers

  • 5 days — understand, sketch, decide, prototype, test
  • Day 5 — five users, real reactions, before real investment

Related terms

Go deeper in Learn UX

Ask your assistant

Define "Design Sprint" using uxspot.

Works in Claude, Cursor or any MCP client — connect the uxspot MCP.

Think it stuck? A 20-second round of Spot Check will tell you.